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	<title>Andy's Pfaster Games Blog</title>
	<link>http://andyp.pfastergames.com</link>
	<description></description>
	<lastBuildDate>Sun, 14 Jun 2009 20:20:09 +0000</lastBuildDate>
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	<item>
		<title>more progress</title>
		<description>

glade + glade2py + pygtk + panda3d = kewl </description>
		<link>http://andyp.pfastergames.com/2009/06/14/more-progress/</link>
			</item>
	<item>
		<title>a teaser for something I&#8217;ve been working on&#8230;</title>
		<description>

glade + glade2py + pygtk + panda3d = kewl

 </description>
		<link>http://andyp.pfastergames.com/2008/12/28/a-teaser-for-something-ive-been-working-on/</link>
			</item>
	<item>
		<title>updated: obj2egg.py: convert .obj to .egg</title>
		<description>I've uploaded a newer version of obj2egg.py for converting .obj format models into .egg format for Panda3D. Example:



Download: obj2egg.py

Licensed under the WTFPL. </description>
		<link>http://andyp.pfastergames.com/2008/12/15/updated-obj2eggpy-convert-obj-to-egg/</link>
			</item>
	<item>
		<title>updated: 3ds2egg.py: convert .3ds to .egg</title>
		<description>I've uploaded a newer version of 3ds2egg.py for converting .3ds format models into .egg format for Panda3D. Example:



Download: 3ds2egg.py

Licensed under the WTFPL. </description>
		<link>http://andyp.pfastergames.com/2008/12/15/updated-3ds2eggpy-convert-3ds-to-egg/</link>
			</item>
	<item>
		<title>Structure Synth simple exporter template</title>
		<description>Here's a simple export template for Structure Synth that produces easy-to-parse output.  Save the file linked below in Structure Synth's misc directory.  Note that there is a limitation in the 0.8.5 version of Structure Synth (a small buglet, actually) that prevents RGB data for line primitives from being ...</description>
		<link>http://andyp.pfastergames.com/2008/09/21/structure-synth-exporter-template/</link>
			</item>
	<item>
		<title>3ds2egg - convert .3ds into .egg format</title>
		<description>In the spirit of obj2egg for Panda3d, here's my early but mostly working version of 3ds2egg.py.  It will handle simple untextured materials (diffuse material color settings are used) and simple textured objects.  It will also handle single- and double-sided .3ds material settings applied to a mesh.

Among the things ...</description>
		<link>http://andyp.pfastergames.com/2008/06/02/3ds2egg-convert-3ds-into-egg-format/</link>
			</item>
	<item>
		<title>obj2egg - convert Wavefront .obj and .mtl into .egg format</title>
		<description>I've been evaluating Panda3D, and I wanted to see if I could find a low-hassle way of getting Wavefront .obj format models into Panda's .egg format.  I found obj2egg could hatch a suitable .egg, but it couldn't handle materials and textures.

Here's my improved version: obj2egg.py.  It handles basic ...</description>
		<link>http://andyp.pfastergames.com/2008/05/26/obj2egg-convert-wavefront-obj-and-mtl-into-egg-format/</link>
			</item>
	<item>
		<title>chaotic attractor test #2</title>
		<description>

One .dif with 2048 brushes (each brush is a cube).  Generated procedurally, exported as a .map, imported into Torque Constructor, exported as a .dif.  Pitch and roll control input from the mouse has been disabled; horizontal motion of the mouse is mapped to yaw force input.  See ...</description>
		<link>http://andyp.pfastergames.com/2008/02/03/chaotic-attractor-test-2/</link>
			</item>
	<item>
		<title>stupid terrain tricks #3</title>
		<description>

Motion test of a 3rd-person camera mode implemented in my ever-evolving SpriteBase class.  The wingman on the right is dynamically attached to the object controlled by the player.  The maze in the background is a standard terrain object made by importing a bitmap and slapping on some odd ...</description>
		<link>http://andyp.pfastergames.com/2008/01/08/stupid-terrain-tricks-3/</link>
			</item>
	<item>
		<title>SpriteBase + ShapeBaseImageData + Projectiles</title>
		<description>

To do: teach Projectiles and Particle Emitters about dynamic object attachment. </description>
		<link>http://andyp.pfastergames.com/2007/11/10/spritebase-shapebaseimagedata-projectiles/</link>
			</item>
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