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stupid terrain tricks #3


Motion test of a 3rd-person camera mode implemented in my ever-evolving SpriteBase class. The wingman on the right is dynamically attached to the object controlled by the player. The maze in the background is a standard terrain object made by importing a bitmap and slapping on some odd textures I made with Bryce.

Now that I can move and shoot, I guess it’s time to make something to shoot at.

[ see also stupid terrain tricks #1 and stupid terrain tricks #2 ]

Paper Arcade