Archive for the 'Design' Category

chaotic attractor test #2


One .dif with 2048 brushes (each brush is a cube). Generated procedurally, exported as a .map, imported into Torque Constructor, exported as a .dif. Pitch and roll control input from the mouse has been disabled; horizontal motion of the mouse is mapped to yaw force input. See also chaotic attractor test #1.

stupid terrain tricks #3

motion & appearance tests

side-scroller visual test

SpriteBase w/ 5-degree control, attached to PathCamera

sunset environmental test

Terrain + daylight + SpriteBase + PathCamera

SpriteBase attached to a PathCamera + offline procedural geometry

SpriteBase prototype

Real men play Gradius

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