Updated work in progress
Further improvements to my SpriteBase class for TGE — it now uses a rigid body object for motion & smooth interpolation on the client.
In this video, the player’s controlling object is the smaller ship. The red TGE logo is then dynamically attached to the smaller ship and moves with it. A larger ship is then created in the editor and dynamically attached to the red logo, and moves in 3-space with it’s parent.
Comments(0)